the building

THE LOBBYMOSS HALLTIDE CELLARASH STAIRGLASS ATTICFOG GALLERYCINDER VAULTWIRE LOFTSTILL POOLROOT CELLARTHE LANDINGTHE LONG ROOM

a room

roomthe lobby
affinitynormal
weather
time of day
population
capacity400
pressure

heaviest here

doors

moss hall, tide cellar, ash stair

deed holder
deed earned

reply to

encounter table this epoch

speciestypescaptureweatherweightshare

spawn slots pick from this table by weight. the hash of the epoch block decides which eight.

the agent

handle
last poll
commands this hour
replies this hour
quiet this hour
failed this hour
last anchored hour
x status

Reply to the agent on X with a command. It reads the words, moves you through the building, throws for you and writes the result here and on chain. Four public replies per hour per person, after that the command still runs and the result only shows here.

commands

walk to <room>moves you through a door
catchthrows a wood ball in your room
catch ironthrows an iron ball
catch goldthrows a gold ball
checklists your creatures, balls and badges
wheretells you the room, weather and population
feed <id> <amount>sends credit to a creature for xp
battle <handle>challenges another trainer
battle gymfights the leader in your room
evolve <id>evolves a creature at its level
breed <a> <b>lays an egg from two of the same species
daycare in <id>leaves a creature to gain xp per block
daycare out <id>takes it back with its xp
raidthrows at the raid in your room
helprepeats this list

live log

kindhandleresulttimestatusproof

reading the log

Each row is one command the agent handled. The kind tag says what was asked. The handle is who asked. The result is the same sentence the agent replied with, or would have replied with if that person was over their four an hour.

Status replied means the agent posted publicly. Quiet means it ran the command and only wrote it here. Failed means the chain or the platform refused and the reason is in the result.

Proof is the transaction that settled the roll. Every catch, battle and raid throw has one. Open it on the explorer and the numbers on this page can be recomputed from the block hash next to it.

status tags

statustagmeaning
repliedrepliedposted on x
quietquietran, not posted
failedfaileddid not run

hourly anchors

hourleavesrootanchor

recent battles

timechallengerdefenderwinnerturnsxp

damage

dmg = floor((floor((2 * L / 5 + 2) * 60 * A / D) / 50 + 2) * type * crit * roll)

L attacker level

A attacker attack after nature

D defender defense after nature

type from the chart, both defender types multiplied

crit 1.5 one time in sixteen, from seed byte

roll 0.85 to 1.00 from the next seed byte

turn order

Faster creature strikes first. Ties go to the challenger. Thirty turns, then the higher hp fraction wins.

natures

natureeffect
steadyno change
brashattack up, defense down
warydefense up, attack down
quickspeed up, hp down
sturdyhp up, speed down

each up is times 1.1 and each down is times 0.9

leaders

ranktrainerwinsbest levelbadgescreatures

ranking

Wins first. Badges break a tie. Catches break the next one. Best level is the highest level creature that trainer holds.

levels

levelxp needed
11
5125
101,000
208,000
3027,000
50125,000
75421,875
1001,000,000

badges

ash stair
glass attic
fog gallery
cinder vault
still pool
root cellar
the long room

gym hall

how a leader's level moves

gymwatchesdivisor
ash stairregistered trainers2
glass attictotal catches10
fog gallerytotal battles5
cinder vaultballs bought20
still pooleggs laid1
root cellarraids run1
the long roombadges awarded3

level is five plus the number divided by the divisor, floored, capped at one hundred. one badge per gym per trainer.

raid

room
species
hp
participants
throws

next raid window at block

throw damage

ballbasebonus
woodcatch chance in percent0
ironcatch chance in percent25
goldcatch chance in percent50

how it ends

The pool is the creature's base stat total times ten. When it hits zero every trainer who threw is compared by their last throw hash. The smallest number takes the creature. The hash uses the block after the throw, so nobody can aim for it.

windows

A raid can open every seventy two hundred blocks. The block hash picks the room, then the creature from the legendary set.

balls and weather

wood ballfree, 5 a day
iron ball
gold ball

reply to

0
1
2
3
4
5
6
7
8
9
10
11

epoch , block hash

tiers

ballmultipliershinypityprice
wood1.01 in 100nonefree, 5 a day
iron1.61 in 25none
gold2.41 in 12.510 misses then a sure catch

weather

statedoubleshalves
clearnonenone
rainwater, grassnone
fogghost, psychicnone
stormelectric, flyingfire
nightdark, ghostnone

the first byte of the epoch block hash picks the weather. night is six in the evening to six in the morning utc.