| room | the lobby |
| affinity | normal |
| weather | |
| time of day | |
| population | |
| capacity | 400 |
| pressure |
heaviest here
doors
moss hall, tide cellar, ash stair
| deed holder | |
| deed earned |
reply to
encounter table this epoch
| species | types | capture | weather | weight | share |
|---|
spawn slots pick from this table by weight. the hash of the epoch block decides which eight.
| handle | |
| last poll | |
| commands this hour | |
| replies this hour | |
| quiet this hour | |
| failed this hour | |
| last anchored hour | |
| x status |
Reply to the agent on X with a command. It reads the words, moves you through the building, throws for you and writes the result here and on chain. Four public replies per hour per person, after that the command still runs and the result only shows here.
commands
| walk to <room> | moves you through a door |
| catch | throws a wood ball in your room |
| catch iron | throws an iron ball |
| catch gold | throws a gold ball |
| check | lists your creatures, balls and badges |
| where | tells you the room, weather and population |
| feed <id> <amount> | sends credit to a creature for xp |
| battle <handle> | challenges another trainer |
| battle gym | fights the leader in your room |
| evolve <id> | evolves a creature at its level |
| breed <a> <b> | lays an egg from two of the same species |
| daycare in <id> | leaves a creature to gain xp per block |
| daycare out <id> | takes it back with its xp |
| raid | throws at the raid in your room |
| help | repeats this list |
| kind | handle | result | time | status | proof |
|---|
reading the log
Each row is one command the agent handled. The kind tag says what was asked. The handle is who asked. The result is the same sentence the agent replied with, or would have replied with if that person was over their four an hour.
Status replied means the agent posted publicly. Quiet means it ran the command and only wrote it here. Failed means the chain or the platform refused and the reason is in the result.
Proof is the transaction that settled the roll. Every catch, battle and raid throw has one. Open it on the explorer and the numbers on this page can be recomputed from the block hash next to it.
status tags
| status | tag | meaning |
|---|---|---|
| replied | replied | posted on x |
| quiet | quiet | ran, not posted |
| failed | failed | did not run |
hourly anchors
| hour | leaves | root | anchor |
|---|
| time | challenger | defender | winner | turns | xp |
|---|
damage
dmg = floor((floor((2 * L / 5 + 2) * 60 * A / D) / 50 + 2) * type * crit * roll)
L attacker level
A attacker attack after nature
D defender defense after nature
type from the chart, both defender types multiplied
crit 1.5 one time in sixteen, from seed byte
roll 0.85 to 1.00 from the next seed byte
turn order
Faster creature strikes first. Ties go to the challenger. Thirty turns, then the higher hp fraction wins.
natures
| nature | effect |
|---|---|
| steady | no change |
| brash | attack up, defense down |
| wary | defense up, attack down |
| quick | speed up, hp down |
| sturdy | hp up, speed down |
each up is times 1.1 and each down is times 0.9
| rank | trainer | wins | best level | badges | creatures |
|---|
ranking
Wins first. Badges break a tie. Catches break the next one. Best level is the highest level creature that trainer holds.
levels
| level | xp needed |
|---|---|
| 1 | 1 |
| 5 | 125 |
| 10 | 1,000 |
| 20 | 8,000 |
| 30 | 27,000 |
| 50 | 125,000 |
| 75 | 421,875 |
| 100 | 1,000,000 |
badges
how a leader's level moves
| gym | watches | divisor |
|---|---|---|
| ash stair | registered trainers | 2 |
| glass attic | total catches | 10 |
| fog gallery | total battles | 5 |
| cinder vault | balls bought | 20 |
| still pool | eggs laid | 1 |
| root cellar | raids run | 1 |
| the long room | badges awarded | 3 |
level is five plus the number divided by the divisor, floored, capped at one hundred. one badge per gym per trainer.
| room | |
| species | |
| hp | |
| participants | |
| throws |
next raid window at block
throw damage
| ball | base | bonus |
|---|---|---|
| wood | catch chance in percent | 0 |
| iron | catch chance in percent | 25 |
| gold | catch chance in percent | 50 |
how it ends
The pool is the creature's base stat total times ten. When it hits zero every trainer who threw is compared by their last throw hash. The smallest number takes the creature. The hash uses the block after the throw, so nobody can aim for it.
windows
A raid can open every seventy two hundred blocks. The block hash picks the room, then the creature from the legendary set.
reply to
epoch , block hash
tiers
| ball | multiplier | shiny | pity | price |
|---|---|---|---|---|
| wood | 1.0 | 1 in 100 | none | free, 5 a day |
| iron | 1.6 | 1 in 25 | none | |
| gold | 2.4 | 1 in 12.5 | 10 misses then a sure catch |
weather
| state | doubles | halves |
|---|---|---|
| clear | none | none |
| rain | water, grass | none |
| fog | ghost, psychic | none |
| storm | electric, flying | fire |
| night | dark, ghost | none |
the first byte of the epoch block hash picks the weather. night is six in the evening to six in the morning utc.