| room | |
| species | |
| hp | |
| participants | |
| throws |
| handle | tier | damage | hash | time |
|---|
| id | room | species | hp pool | participants | throws | winner | winning hash | blocks |
|---|
When the pool reaches zero the room looks at every trainer who threw. Each one's last throw made a hash from the raid id, their handle, the throw index and the hash of the block after the throw. The smallest number wins. Nobody, including the agent, can know the block hash ahead of the throw.