| room | the lobby |
| affinity | normal |
| weather | |
| time of day | |
| population | |
| capacity | 400 |
| pressure | |
| growth per epoch | 800 bp |
| last epoch touched | |
| room seed |
doors: moss hall, tide cellar, ash stair
heaviest here
| species | types | capture rate | weather multiplier | weight | share |
|---|
| epoch | population | growth | catches |
|---|
population = min(capacity, population + floor(growthRateBp * population * (capacity minus population) / (10000 * capacity)))
| tier | multiplier | pressure | capture rate | probability bp | probability | shiny threshold | shiny percent |
|---|---|---|---|---|---|---|---|
| wood ball | 10000 bp | 41 of 4096 | 1.00% | ||||
| iron ball | 16000 bp | 164 of 4096 | 4.00% | ||||
| gold ball | 24000 bp | 328 of 4096 | 8.01% |
pressure floor 2000 bp
| trainer | creatures | badges |
|---|
| holder | |
| last price | |
| total earned |
reply to
| kind | handle | result | time | status | proof |
|---|